Permanence Break is a game made by a four person team for our UCSC CS:GD capstone project for the course CMPM171 Game Design Studio 1. At the beginning of the quarter our team was tasked with creating a vertical slice of our game by the end of winter quarter(a ten week period). The requirements for this project can be found below as well as how we fufilled them in the vertical slice of our game.
For your game to count as a vertical slice, we should be able to imagine how it would be content-scalable to the full game of your vision without extending the engine, integrating new libraries, or developing new game mechanics.
Your game must support players two use two different written languages. At least one language must use either a logographic script (e.g. Kanji Links to an external site.) or a right-to-left script (e.g. Arabic Links to an external site.).
In the spirit of inclusive design Links to an external site. ("solve for one, extend to many"), your games must be completable by players with limited abilities. What it means for a game to be completable or for someone to have a certain ability is largely subjective, so your team should use playtesting to get outside opinions on whether your game satisfies these requirements. For example, your game might be completable by your TA while they simulate the target set of abilities or you might be able to present evidence (e.g. a video recording) that most others are able to feel like they can complete the game under the ability restrictions even the your TA cannot do it themselves.